50 CENT BULLETPROOF

As a Senior Env Artist at Genuine Games I worked on the PS2, and X Box game
50 Cent Bulletproof. I created many props and textures, and mentored the artists.
I created the environment models and textures for the promotional renders below.
The characters were created by Han Randhawa. I posed them, set up, and lit the
scene, and in Photoshop I added glows, smoke, a background, and I touched up
the low resolution character textures.


Moet & Chandon Promotional Render
I set up and lit this scene. I created most of the assets in this image,
apart from the characters, which I posed and retouched.



Shipyard Promotional Render
I set up and lit this scene. I created all of the assets in this image,
apart from the characters, which I posed and retouched.



Junkyard Promotional Render
I set up and lit this scene. I created all of the assets in this image,
apart from the characters, which I posed and retouched.



Derilict Building
This building scene was concepted, modeled, textured and lit by myself.
I was created at Genuine Games, after working on 50 Cent: Bulletproof.
The artists were asked to create their own example of next gen artwork,
showing an old building. Below is a GI wireframe, and one of the maps.







Subway train
This train appears in the subway level of the 50 Cent: Bulletproof video game.
It was modeled and textured by myself. The light glows, and the Photoshop 
created ambient occlusion are built into the diffuse map below. The above
render only uses one ambient light, with no shadows.





Griz's Van
Modeled and textured by myself. Below is the 512 map.





Forklift
Modeled and textured, by myself using one 512/256 map.



50 Cent Bulletproof logo.
I created this logo entirely in Photoshop.